HoriArchipelago of Souls
Islands scattered across a sea haunted by souls.
An island-survival fantasy adventure woven from Korean folklore.

Studio Horim
New play
for old stories.
Studio Horim rebuilds Korean folklore and aesthetics as games for today. We don’t put tradition behind glass. We turn it into a world you walk through, build in, fight across and live inside.
Our first title, Hori: Archipelago of Souls, is the opening chapter of that promise. We aim to grow beyond a single game into a lasting world and IP.
- Genre
- Island-survival fantasy action-adventure
- Setting
- An archipelago drawn from Korean folklore
- Engine
- Unity 6 · 3D
- Status
- In development
How we work
Rooted
We study tradition instead of mummifying it, and respect the sources of every color, line, sound and story we draw on.
Deep
We never borrow only the surface. Ecology, terrain, growth and combat interlock so the world feels believable.
Open
We design for players everywhere from day one: stories that feel new because they are unfamiliar, and land because they are universal.
Our first title
Hori: Archipelago of Souls
Across islands scattered over a sea haunted by souls, a journey to survive, build and fight. An archipelago where the imagination of Korean folklore lives and breathes awaits.
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A life among souls
The gourd bottle holds life and seals the souls that drift free.
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A living archipelago
Time flows, weather shifts, and living creatures go about their lives. The islands’ ecology carries on whether or not you are watching.
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Dig, build, endure
Carve the terrain, mine minerals, and raise homes and workshops. Build boats to cross the sea, and endure cold and hunger to stay alive.
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Beings of folklore
Monsters and ghosts from Korean folklore appear throughout the islands. At times, you can transform into another being and move among them.
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Combat steeped in sorcery
Bows and other weapons, spells drawn from spiritual power, and forces of many elements. Combat designed for this world.
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Strength through discipline
Hunt, gather, and train to build strength, then choose your own path on a branching growth tree. The gear you wear and wield becomes your appearance.
Features shown are in development and may change before release.
Korean tradition × modern games
Tradition is not a relic.
It is play, alive.
Gourd bottles, sorcery, souls, and monsters. The imagination of old tales is already richly game-like. We reweave it in a language for today.
A world drawn from folklore
Gourd bottles, sorcery, souls, and monsters. We look to folklore and folk tradition for the roots of a world that feels familiar yet new.
Interpretation, not replication
This site’s visual language begins with the colors of Dancheong, the composition of Irworobongdo, and the texture of Hanji. We translate traditional aesthetics into a contemporary visual language instead of copying them outright.
From Korea to the world
What is distinctly Korean can become the most distinctive kind of universal. We design for multilingual service and global release from the start.
Four elemental forces
Wood, lightning, fire and ice: the four forces that run through combat in Hori.
Wood나무 namu
Lightning번개 beongae
Fire불 bul
Ice얼음 eoreum
IP vision
Beyond one game,
toward one world.
Hori: Archipelago of Souls is not an ending, but a first chapter. By cultivating its world and characters, we envision a cycle in which games give rise to stories, and stories help games grow.
- GAME
Games

At the heart of the world. We aim to broaden the archipelago’s horizon through future titles and expansion content.
- STORY
Stories & screen

We hope to extend the world’s storytelling through media such as webtoons, animation, and fiction.
- GOODS
Goods & collaborations

We hope to expand how fans meet the world through characters, objects, and collaborative goods shaped by Korean aesthetics.
- GLOBAL
Global licensing

We aim for global expansion through multilingual localization and overseas partnerships.
The road so far, and ahead
- In progress
Raising the frame of the world
We are building the core systems into a playable form: survival, combat, growth, ecology, construction, and sailing.
- Goal
Refining the play experience
Our goal is to raise the game’s overall polish and refine the player experience.
- Planned
Launch
Released worldwide with multilingual support.
- Goal
Expanding the world
We aim to carry it forward through updates, follow-up content, and broader IP expansion.
Get in touch
Help us write
the next chapter.
From publishing, investment, and collaboration to press inquiries and future teammates, we welcome proposals to build with Horim.
Publishing & investment
We’re looking for partners to grow and distribute globally.
Send emailCollaboration & licensing
IP expansion, collaborations and licensing inquiries are welcome.
Send emailPress & media
We welcome press inquiries and questions about the game.
Send emailCareers
We’re looking for people who love Korean imagination and high craft.
Send email
krhorim1905@krhorim.com



